In the make closure of the RealityView, I'll add the corresponding entities to my content.įirst, I'll add the earthAttachment below the earth.įinally, I'll place the tides explainer to the left of my container entity. I've styled this using a glassBackgroundEffect in SwiftUI. In my sample app, I'll add three attachments to my RealityView.įinally, I'll add a short paragraph explaining the role of the moon's orbit on the tides. We can now repeat this process for all the other attachments we want to add using a different tag for each. To make the label appear beneath the earth, we'll add the attachment as a child of our earth entity and position it slightly below. The result that we get is a view attachment entity, which we can add to our RealityKit content, just like any other entity. To get our view in entity form, we call entity(for:) on our attachments and pass in the same tag that we provided in the view builder, earth_label. In the make closure of our RealityView, the attachments parameter contains our views that are now represented as entities. We'll also add a tag modifier to the view so that we can later identify it when our view gets delivered to the make closure as an entity. In this example, I've added a text view to label the Earth. Here you can provide SwiftUI views that you want to add to your RealityKit content. Let's cover the attachments view builder first. Second, there's an attachments view builder that is added to our RealityView. There are two parts to setting up attachments.įirst, there's the added parameter in the make closure of our RealityView. Let's now change our RealityView to use attachments.Īttachments are views that can be placed at specific locations relative to your RealityKit content. Here we simply load an entity for the earth and add it to the RealityView's content. Inside of my app, I'm using a RealityView to render my earth model.Ī RealityView is a view that lets us add RealityKit entities.Įntities need to be added to a RealityView in order to be rendered, animated, and simulated. I've also attached a view that explains how the moon affects tides on our ocean. In this example app, I've used attachments to put text labels beneath the models of the earth and moon. Let's get started with RealityView attachments.Īttachments are a useful way to embed SwiftUI content into your RealityKit scene. We'll go through how to use the Particle Emitters API to enhance your scene with visual effects.įinally, we'll learn how to use anchors in RealityKit to attach 3D content to real-world locations, such as a wall. Then we will learn how to use portals to open a window to an alternate world. Next, we will look at how to add video playback within our RealityKit scene. In this session, we will cover new features in RealityKit that will help make your app even more engaging and immersive.įirst, we will learn how to embed SwiftUI views into our RealityKit content using attachments in RealityView. If you haven't watched it already, I highly recommend that you check out that session. We also showed you how to add interaction, animations, and Spatial Audio to your RealityKit scene. We covered the RealityView API, which acts as a bridge between SwiftUI and RealityKit. In the session titled "Build spatial experiences with RealityKit," we learned about the basic building blocks of RealityKit: entities, which are container objects components, which define specific behavior on entities and systems, which act on both entities and components to add functionality. Now spatial computing adds even more features to RealityKit, like portals, particle emitters, RealityView attachments, and many more. Since the time we released RealityKit in 2019, We've seen apps use its rich feature set to create some amazing experiences. Today, I'm going to show you new features in RealityKit that you can use to enhance your spatial computing apps. ♪ Mellow instrumental hip-hop ♪ ♪ Hello, my name is Yujin, and I'm an engineer on the RealityKit team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |